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	<title>Remote Work UkraineGame Designer at Pixion Games (Remote) | Remote Work Ukraine</title>
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	<title>Game Designer at Pixion Games (Remote) | Remote Work Ukraine</title>
	<link>https://remoteworkukraine.com/remote-job/game-designer-pixion-games-10-07-2026/</link>
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		<title>Game Designer</title>
		<link>https://remoteworkukraine.com/remote-job/game-designer-pixion-games-10-07-2026/</link>
		<comments>https://remoteworkukraine.com/remote-job/game-designer-pixion-games-10-07-2026/#respond</comments>
		<pubDate>Wed, 07 Oct 2026 05:33:10 +0000</pubDate>
		<dc:creator>Pixion Games</dc:creator>
		
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				<description><![CDATA[
			<p><b>Employer</b>: Pixion Games</p>
						<p><b>Job Type</b>: Full Time</p>
						<p><b>Location</b>: </p>
			<p>Summary Pixion&#8217;s globally distributed, fully remote team is searching for...</p>
<p>The post <a href="https://remoteworkukraine.com/remote-job/game-designer-pixion-games-10-07-2026/">Game Designer</a> appeared first on <a href="https://remoteworkukraine.com">Remote Work Ukraine</a>.</p>
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			<p><b>Employer</b>: Pixion Games</p>
							<p><b>Job Type</b>: Full Time</p>
						<p><b>Location</b>: </p>
			<h3>Summary</h3>
<p>Pixion&#8217;s globally distributed, fully remote team is searching for an experienced Game Designer. You will play a pivotal role within the close-knit studio, developing the game and its meta competitive systems to launch followed by liveops scaling.</p>
<p>We&#8217;re proud to be developing Fableborne, a hybrid midcore mobile f2p game that blends base building with ARPG raiding. In this asynchronous competitive game, players engage in snackable, action-packed PvE combat while raiding each other&#8217;s bases.</p>
<p>In the Game Designer position, you will focus on designing and balancing core progression, economy, engagement, retention and monetisation features. This is a fantastic opportunity to shape the success of Fableborne, leaving a lasting impact in designing a new game players will enjoy for years.</p>
<p>Are you ready to embark on the adventure with us? Apply now and help us create unforgettable competitive gaming experiences!</p>
<h3>Culture Alignment</h3>
<ul>
<li>
<p>We are building something new, facing the unknown. You are motivated by intellectual challenges and not having easy answers at hand.</p>
</li>
<li>
<p>Endless curiosity. You thrive in data and cross-functional discussions to battle test ideas.</p>
</li>
<li>
<p>Be a team player. A team&#8217;s idea will always be better than a siloed thought.</p>
</li>
<li>
<p>AI will evolve all our roles. You invest personal time and experiment during work tasks how to transform your role to increased outcomes quality and velocity.</p>
</li>
<li>
<p>Open to blockchain and keen to experiment with new ways of designing games, liveops, competition and building a community with this technology. You will be expected to design game and meta systems that integrate a token economy with the support of the product director.</p>
</li>
<li>
<p>Our studio culture is one of ownership, collaboration, self-organization and proactive problem solver. You want to take responsibility for your wins and grow from your mistakes.</p>
</li>
</ul>
<h3>Responsibilities</h3>
<p>1. Game Systems:</p>
<ul>
<li>
<p>Design in-game systems that shape player progression, grow retention and monetisation, and deliver an overall fun experience to the player.</p>
</li>
<li>
<p>Shape player journeys to optimize long-term retention curve by maturing new players to retained late-game players who are still reaching towards mastery.</p>
</li>
<li>
<p>Utilize Unity to playtest in development features, content and balancing.</p>
</li>
<li>
<p>Participate in the testing of all systems designed by you to ensure they fully deliver the design and experience intentions before cleared for release.</p>
</li>
</ul>
<p>2. Economy Design:</p>
<ul>
<li>
<p>Own the design, balance and monitoring of game economy, liveops and monetisation.</p>
</li>
<li>
<p>Balance the game&#8217;s economy to provide players with a fair and rewarding experience whilst also delivering high performing free-to-play financial performance.</p>
</li>
<li>
<p>Collaborate with the product team to design and implement cross-platform virtual bundles, pricing strategies, and in-app purchases.</p>
</li>
</ul>
<p>3. Live Operations:</p>
<ul>
<li>
<p>We operate Fableborne in a seasonal model as we ship the game towards soft launch readiness. You will own the direction, planning, economy and liveops balancing of the game for each season.</p>
</li>
<li>
<p>Propose new liveops and monetisation features by pitching their ROI so their value can be quantified for roadmap prioritization.</p>
</li>
<li>
<p>Closely collaborate with Product Director and Combat Designer to define the game&#8217;s roadmap, and its new content needs to update the meta, satisfy player needs, refresh the game experience and create new monetisation opportunities.</p>
</li>
<li>
<p>Autonomously leverage data to monitor the game&#8217;s core KPIs, economy balance, liveops performance and recommend hypotheses to optimize high-impact KPIs.</p>
</li>
<li>
<p>Continuously monitor, with the support of the product and community team, player behavior and feedback patterns to make adjustments and improvements to the game&#8217;s live content.</p>
</li>
</ul>
<h3>Your Experience</h3>
<ul>
<li>
<p>Previous experience in senior game design roles with a focus on midcore and mobile free-to-play titles. Also apply if you have been working as a mid-level game designer for at least three years.</p>
<ul>
<li>
<p>Responsibility experience outweighs official job titles.</p>
</li>
</ul>
</li>
<li>
<p>You understand how second-to-second action and strategy games work, why people play them, what motivates them to spend and why they keep playing for years.</p>
</li>
<li>
<p>You worked on at least one scaled free-to-play mobile game in liveops stage.</p>
</li>
<li>
<p>Experience designing, documenting, and shipping game systems with a focus on progression, economy balancing, monetisation, and liveops goals.</p>
</li>
<li>
<p>Comfortable analyzing data, documenting hypotheses, designing experiments and measuring results to learn autonomously.</p>
</li>
<li>
<p>Enjoy playing mobile games across multiple genres and you believe that learnings can come from any genre including hybrid casual.</p>
</li>
<li>
<p>You are motivated to work on a free-to-play title that contains loot box mechanics.</p>
</li>
</ul>
<h3>Working Hours and Location</h3>
<p>EU working hours from +3h UTC / -3h UTC.</p>
<p>Commitment to work within core hours of 9:30am UTC/BST to 4pm UTC/BST.</p>
<h3>What Pixion Offers</h3>
<ul>
<li>
<p>Working on a fresh game and disruptive gaming business model. We are aiming to be part of the wave of studios that pushes the industry into its next growth chapter.</p>
</li>
<li>
<p>Close 1:1 line management to support your growth and goals.</p>
</li>
<li>
<p>Cross-functional collaboration with the opportunity to learn the ins and outs of scaling a game and new business model.</p>
</li>
<li>
<p>Remote work.</p>
</li>
<li>
<p>A fun team that&#8217;s excited about what we&#8217;re building together!</p>
</li>
</ul>
<p>The post <a href="https://remoteworkukraine.com/remote-job/game-designer-pixion-games-10-07-2026/">Game Designer</a> appeared first on <a href="https://remoteworkukraine.com">Remote Work Ukraine</a>.</p>
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