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	<title>Remote Work Ukraine [Українське]3D Full-Stack Geometry Engineer (C++ / Three.js / Angular / Node.js / AWS), orthoeye.digital (віддалено) | Remote Work Ukraine</title>
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	<description>Віддалена робота для українців, нові вакансії щодня</description>
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	<title>3D Full-Stack Geometry Engineer (C++ / Three.js / Angular / Node.js / AWS), orthoeye.digital (віддалено) | Remote Work Ukraine</title>
	<link>https://remoteworkukraine.com/ua/remote-job/3d-full-stack-geometry-engineer-c-three-js-angular-node-js-aws-orthoeye-digital-10-02-2026/</link>
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		<title>3D Full-Stack Geometry Engineer (C++ / Three.js / Angular / Node.js / AWS)</title>
		<link>https://remoteworkukraine.com/ua/remote-job/3d-full-stack-geometry-engineer-c-three-js-angular-node-js-aws-orthoeye-digital-10-02-2026/</link>
		<comments>https://remoteworkukraine.com/ua/remote-job/3d-full-stack-geometry-engineer-c-three-js-angular-node-js-aws-orthoeye-digital-10-02-2026/#respond</comments>
		<pubDate>Fri, 02 Oct 2026 15:54:39 +0000</pubDate>
		<dc:creator>orthoeye.digital</dc:creator>
		
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				<description><![CDATA[
			<p><b>Роботодавець</b>: orthoeye.digital</p>
						<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>We are building a digital orthodontics platform with interactive browser-based...</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/3d-full-stack-geometry-engineer-c-three-js-angular-node-js-aws-orthoeye-digital-10-02-2026/">3D Full-Stack Geometry Engineer (C++ / Three.js / Angular / Node.js / AWS)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
]]></description>
			<content:encoded><![CDATA[
			<p><b>Роботодавець</b>: orthoeye.digital</p>
							<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>We are building a digital orthodontics platform with interactive browser-based 3D tools and backend mesh-processing services.<br />This is a hybrid role combining native computational geometry in C++, browser-based 3D development with Three.js and TypeScript, full-stack development with Angular and Node.js, and deployment of geometry-processing workloads to AWS.<br />You will be able to take a 3D feature through its complete lifecycle: implement the geometry algorithm, expose it through a backend service, build the browser interaction, and deploy the complete workflow to production.</p>
<p>Important: this is not a 3D visualization-only position. The role requires hands-on experience with mesh manipulation, computational geometry, 3D mathematics, and geometry-quality validation.</p>
<p>You Are<br />A Software Engineer with commercial experience building 3D, CAD, mesh-processing, medical 3D, 3D-printing, scientific visualization, or similar systems.<br />Strong in modern C++17 or later, including memory management, performance profiling, native libraries, and dependency management.<br />Strong in JavaScript/TypeScript and experienced with browser-based 3D development using Three.js or raw WebGL.<br />Experienced with computational geometry and direct manipulation of triangle meshes.<br />Familiar with mesh topology, normals, boundaries, connected components, non-manifold geometry, coordinate systems, units, and numerical tolerances.<br />Have implemented or integrated mesh operations such as repair, remeshing, simplification, smoothing, cutting, Boolean operations, offsets, distance queries, collision/contact detection, or registration.<br />Have practical experience with at least one geometry-processing library or SDK such as VTK, CGAL, Open3D, libigl, MeshLib, OpenMesh, or similar.<br />Comfortable with the mathematics behind 3D systems, including vectors, matrices, transformations, projections, quaternions, linear algebra, and spatial queries.<br />Familiar with spatial data structures and acceleration techniques such as BVH, octrees, or k-d trees.<br />Experienced with Three.js concepts including BufferGeometry, materials, cameras, raycasting, object transforms, interaction tools, and rendering-performance optimization.<br />Have practical experience with Angular and reactive application architecture using RxJS or equivalent patterns.<br />Have backend experience with Node.js and Express or a comparable framework.<br />Comfortable integrating native C++ processing with web services through a CLI, native library, binding, API, or containerized worker.<br />Experienced with CMake, Linux, Docker, Git workflows, pull requests, and code review.<br />Able to write automated tests for geometry code using fixtures, invariants, tolerance checks, and regression datasets.<br />Able to investigate problems across the entire systemfrom incorrect geometry output to API integration, browser interaction, or cloud execution.</p>
<p>Will Be a Plus<br />Experience with multiple geometry-processing libraries or commercial 3D SDKs.<br />Experience with AWS services such as S3, SQS, Step Functions, ECS/Fargate, AWS Batch, Lambda, ECR, CloudWatch, and IAM.<br />Experience designing asynchronous and long-running processing workflows.<br />Experience with Infrastructure as Code using Terraform, AWS CDK, or CloudFormation.<br />Experience with C++ bindings such as pybind11 or nanobind.<br />Experience with Python, NumPy, trimesh, or similar geometry tooling.<br />Experience with WebAssembly or compiling native C++ libraries for the browser using Emscripten.<br />Experience with Web Workers, transferable buffers, SharedArrayBuffer, or moving CPU-intensive calculations outside the browser&#x27;s main thread.<br />Experience with three-mesh-bvh, GLSL shaders, large-mesh rendering, or custom Three.js interaction tools.<br />Experience evaluating third-party geometry SDKs, including benchmarks, licence restrictions, and headless deployment.<br />Background in medtech, healthcare, dental CAD/CAM, scientific visualization, or 3D printing.<br />Familiarity with AI-assisted development tools such as Cursor, Claude Code, or Codex.</p>
<p>What We Expect from You<br />Own 3D features from geometry implementation through backend integration, browser tooling, and production deployment.<br />Work directly with mesh data and geometry algorithms, not only with rendering and visual appearance.<br />Define clear tolerances, invariants, validation rules, and quality checks for geometry operations.<br />Identify cases where an operation cannot produce a reliable result and report them clearly.<br />Make practical engineering decisions that help us deliver quickly without unnecessary overengineering.<br />Proactively identify geometry-quality, rendering, performance, memory, and scalability issues.<br />Maintain clear contracts between C++ processing, backend services, and browser-based 3D tools.<br />Be comfortable working in an evolving product with changing priorities and early-stage ambiguity.<br />Review, test, and validate AI-generated code before using it in production.<br />Communicate effectively with domain experts, frontend engineers, backend engineers, and infrastructure engineers.</p>
<p>Responsibilities<br />Build and improve native C++ mesh-processing tools and libraries.<br />Implement and integrate computational geometry algorithms for processing and modifying complex 3D meshes.<br />Build interactive browser-based 3D tools using Three.js and TypeScript.<br />Implement Angular components, services, state management, and user workflows for 3D features.<br />Develop Node.js/Express APIs that connect browser tools with native geometry-processing services.<br />Define stable contracts for mesh formats, metadata, units, coordinate systems, transforms, inputs, outputs, and errors.<br />Package C++ geometry operations as reliable headless Linux workers using Docker.<br />Deploy geometry workers to appropriate AWS compute services and orchestrate them using Step Functions, queues, and object storage.<br />Implement asynchronous job execution, progress reporting, retries, timeouts, failure handling, and structured error reporting.<br />Optimize geometry-processing time, memory usage, output quality, browser rendering, and data transfer.<br />Write unit, integration, end-to-end, and geometry-regression tests.<br />Create representative mesh fixtures and tolerance-based quality checks.<br />Investigate issues across C++, Node.js, Angular, Three.js, Docker, and AWS.<br />Participate in technical design discussions, pull-request reviews, and engineering best practices.<br />Use AI-assisted development tools responsibly to improve development speed and code quality.</p>
<p>What We Offer<br />Work on an innovative product in the medical-tech and 3D geometry domain.<br />High ownership and direct impact on product and technical decisions.<br />The opportunity to work across computational geometry, browser 3D, backend systems, and cloud infrastructure.<br />Flexible working hours within the European time zone.<br />Fully remote, full-time, long-term cooperation.<br />A fast-moving environment where strong engineers can influence the product and architecture.<br />Company-paid AI development tools.<br />Professional development support, including courses and certifications.<br />20 paid business days of vacation.<br />5 paid sick-leave days.<br />Paid national holidays.</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/3d-full-stack-geometry-engineer-c-three-js-angular-node-js-aws-orthoeye-digital-10-02-2026/">3D Full-Stack Geometry Engineer (C++ / Three.js / Angular / Node.js / AWS)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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