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	<title>Remote Work Ukraine [Українське]Character Technical Artist (MetaHuman/Real-Time), ICONIC21 (віддалено) | Remote Work Ukraine</title>
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		<title>Character Technical Artist (MetaHuman/Real-Time)</title>
		<link>https://remoteworkukraine.com/ua/remote-job/character-technical-artist-metahuman-real-time-iconic21-09-29-2026/</link>
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		<pubDate>Tue, 29 Sep 2026 13:15:03 +0000</pubDate>
		<dc:creator>ICONIC21</dc:creator>
		
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			<p><b>Роботодавець</b>: ICONIC21</p>
						<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>ICONIC21 is a premier provider of live dealer and casino...</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/character-technical-artist-metahuman-real-time-iconic21-09-29-2026/">Character Technical Artist (MetaHuman/Real-Time)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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			<p><b>Роботодавець</b>: ICONIC21</p>
							<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>ICONIC21 is a premier provider of live dealer and casino games, delivering a diverse and immersive portfolio for global markets. We create high-quality gaming experiences focused on innovation, reliability, and strong visual appeal.</p>
<p>We are building an Unreal Engine application: a real-time MetaHuman person talks to players, replies with synthesized voice and lip-sync, and performs game-related actions. This role needs a character/facial specialization, not a VFX TA. You take a photorealistic face all the way to production quality and dress a character so it reads as alive at runtime.</p>
<p>Requirements:</p>
<p>Strong portfolio of photorealistic characters / digital humans.<br />Maya, MetaHuman, ZBrush, Substance Painter / Designer.<br />Solid understanding of character rigging, skinning, deformation and real-time constraints.<br />Responsibilities:</p>
<p>Build game presenter on top of MetaHuman (including Mesh to MetaHuman).<br />Handle groom (hair / brows / stubble) and tune clothing for motion.<br />Build the wardrobe / outfit-variant system for multiple game presenters.<br />Own look-dev and lighting for photorealism (Lumen); tune the facial rig (blendshapes / FACS / ARKit).<br />Nice to have:</p>
<p>Marvelous Designer, Chaos Cloth / cloth sim.<br />XGen / hair cards, photogrammetry / scan data, R3DS Wrap.<br />Python / MEL for tools scripting.<br />What we offer:</p>
<p>Challenging and exciting tasks, and all the needed tools to achieve them.<br />A real opportunity for professional growth in a team of professionals.<br />21 days of vacation, 5 flexible days for your needs, 15 sick leave days.<br />National holidays according to the official calendar.<br />Individual benefit limit to support your health and wellness needs.</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/character-technical-artist-metahuman-real-time-iconic21-09-29-2026/">Character Technical Artist (MetaHuman/Real-Time)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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