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	<title>Remote Work Ukraine [Українське]Senior Cocos Animator, jito.dev (віддалено) | Remote Work Ukraine</title>
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	<title>Senior Cocos Animator, jito.dev (віддалено) | Remote Work Ukraine</title>
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		<title>Senior Cocos Animator</title>
		<link>https://remoteworkukraine.com/ua/remote-job/senior-cocos-animator-jito-dev-10-17-2026/</link>
		<comments>https://remoteworkukraine.com/ua/remote-job/senior-cocos-animator-jito-dev-10-17-2026/#respond</comments>
		<pubDate>Sat, 17 Oct 2026 02:00:11 +0000</pubDate>
		<dc:creator>jito.dev</dc:creator>
		
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				<description><![CDATA[
			<p><b>Роботодавець</b>: jito.dev</p>
						<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>Зарплата: $2100–$6000 # Senior Cocos Animator We are hiring a...</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/senior-cocos-animator-jito-dev-10-17-2026/">Senior Cocos Animator</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
]]></description>
			<content:encoded><![CDATA[
			<p><b>Роботодавець</b>: jito.dev</p>
							<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>Зарплата: $2100–$6000</p>
<p># Senior Cocos Animator</p>
<p>We are hiring a Senior Cocos Animator for our client  a gaming product company building high-performance real-money and social casino experiences with a strong focus on real-time gameplay feedback and motion systems.</p>
<p>This role focuses on creating, assembling, and optimizing in-engine animations directly in Cocos Creator, with a strong emphasis on gameplay clarity, responsiveness, and performance efficiency across mobile and web platforms.</p>
<p>You will own the full animation pipeline from concept through in-engine implementation and collaborate closely with engineers, game designers, and UI/UX teams.</p>
<p>## Responsibilities</p>
<p>### Animation &amp; Motion Design</p>
<p>* Create high-quality gameplay animations for:</p>
<p>* Game states (idle, deal, reveal, win/lose, bonus, celebrations)<br />  * Card game interactions (shuffle, deal, fan, reveal, chip movement, table transitions)<br />* Design UI motion that improves clarity, feedback, and user engagement<br />* Build VFX and particle effects for wins, streaks, combos, jackpots, and events<br />* Ensure motion is responsive, readable, and emotionally satisfying</p>
<p>### In-Engine Assembly (Cocos Creator)</p>
<p>* Build, rig, and assemble animations directly in Cocos Creator<br />* Configure timelines, curves, animation states, and event systems<br />* Create reusable prefabs and motion components for scalable production<br />* Set up triggers, animation events, and integration-ready systems for developers<br />* Ensure smooth handoff and reliable implementation in-engine</p>
<p>### Performance &amp; Optimization</p>
<p>* Optimize animation assets (atlases, sprite sheets, skeletal rigs, textures)<br />* Balance frame-based vs skeletal animation approaches depending on use case<br />* Define and maintain performance budgets (memory, draw calls, file size)<br />* Profile and optimize animations across devices and frame rates<br />* Ensure smooth performance on mobile and web platforms<br />* Build reusable animation and VFX libraries for production efficiency</p>
<p>### Collaboration &amp; Workflow</p>
<p>* Work closely with product, game design, UI/UX, and engineering teams<br />* Ensure motion supports gameplay mechanics, pacing, and economy systems<br />* Provide clear documentation and technical specs for implementation<br />* Review builds and PRs to ensure visual fidelity and performance quality<br />* Present animation concepts and iterate based on feedback<br />* Mentor peers and help improve motion and in-engine best practices</p>
<p>## Requirements</p>
<p>### Must-Have</p>
<p>* 5+ years of experience in game animation or motion design<br />* 3+ years of experience delivering in-engine animations in shipped titles<br />* Strong portfolio in gaming or iGaming (casino/card games is a plus)<br />* Advanced proficiency in Cocos Creator:</p>
<p>* Animation clips<br />  * Timelines<br />  * State machines<br />  * Prefabs<br />  * Events<br />* Proven ability to assemble and ship animations in-engine<br />* Strong understanding of animation principles (timing, easing, anticipation, overlap)<br />* Deep knowledge of optimization (atlases, batching, draw calls, compression)<br />* Experience with mobile and web performance constraints and profiling<br />* Strong English communication skills</p>
<p>### Nice to Have</p>
<p>* Spine rigging and animation experience (integration workflows)<br />* Experience with JavaScript/TypeScript in Cocos pipelines<br />* Familiarity with After Effects, Photoshop, Illustrator<br />* Knowledge of particle systems and shader-based VFX<br />* Understanding of casino game UX patterns and player feedback systems<br />* Mandarin language skills</p>
<p>## Working Approach</p>
<p>* Player-first motion design focused on clarity and responsiveness<br />* Performance-driven development with profiling and optimization<br />* System-based thinking (reusable motion libraries over one-off animations)</p>
<p>## Application Requirements</p>
<p>Please include:</p>
<p>* Portfolio or reel showcasing in-engine Cocos animation work (with your contribution clearly stated)<br />* Short case study describing:</p>
<p>* Problem and goals<br />  * Technical/creative constraints<br />  * Optimization approach<br />  * Final impact<br />* CV or LinkedIn profile</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/senior-cocos-animator-jito-dev-10-17-2026/">Senior Cocos Animator</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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