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	<title>Remote Work Ukraine [Українське]Senior Graphics Engineer (AR / Computer Vision), devico (віддалено) | Remote Work Ukraine</title>
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	<title>Senior Graphics Engineer (AR / Computer Vision), devico (віддалено) | Remote Work Ukraine</title>
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		<title>Senior Graphics Engineer (AR / Computer Vision)</title>
		<link>https://remoteworkukraine.com/ua/remote-job/senior-graphics-engineer-ar-computer-vision-devico-10-15-2026/</link>
		<comments>https://remoteworkukraine.com/ua/remote-job/senior-graphics-engineer-ar-computer-vision-devico-10-15-2026/#respond</comments>
		<pubDate>Thu, 15 Oct 2026 10:42:08 +0000</pubDate>
		<dc:creator>devico</dc:creator>
		
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			<p><b>Роботодавець</b>: devico</p>
						<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>About the project:A connected beauty technology company building a smart...</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/senior-graphics-engineer-ar-computer-vision-devico-10-15-2026/">Senior Graphics Engineer (AR / Computer Vision)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
]]></description>
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			<p><b>Роботодавець</b>: devico</p>
							<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>About the project:<br />A connected beauty technology company building a smart mirror (in-store, running proprietary software) and a mobile app on iOS and Android. Behind both sits the company&#x27;s intelligence layer, which includes an AI Skin Analyzer, a virtual makeup artist, and a routine builder. Skin analysis already runs on proprietary models  the next step is live, realistic rendering on a real face, on a phone and on a wall-mounted mirror.</p>
<p>The role:<br />This role has more ownership than most: there is no existing face-rendering team to join, and you&#x27;ll set its standards. It also has more physical hardware than most software roles  you&#x27;ll work with a real Smart Mirror and real devices, and some of the hardest problems (light, skin, cameras) only show up there.</p>
<p>We are hiring an engineer to own the real-time face rendering behind three products:<br />Treatment Preview  previews cosmetic treatments on the user&#x27;s own face (wrinkle smoothing and brow lift for neurotoxin-style treatments, lip and cheek volume for dermal fillers);<br />AR product try-on  letting a shopper see a specific lipstick, blush, or foundation shade from the catalog on their own face, live, with accurate color matching;<br />Guided makeup looks  walking a user step by step through a complete makeup look rendered live on their own face, built on the same shared engine.<br />This is a hands-on senior IC role. You&#x27;ll be the person who knows how the face engine works, building it rather than integrating someone else&#x27;s. The Flutter app team builds the screens around your work, and ML engineers own the analysis models. You own everything between the camera frame and the pixels on screen.</p>
<p>What you&#x27;ll work on:<br />Build a shared face-rendering engine for Android and iOS: camera frames in, face tracking, region masks and warps, GPU shading, and frames out to a Flutter texture;<br />Build Treatment Preview: smoothing, warps, and volume effects rendered behind a Flutter texture, guided by a wrinkle mask that updates slower than the frame rate, keeping effects stable on a moving face;<br />Build realistic makeup rendering: lips, cheeks, base, eyes, with finishes (matte, satin, gloss, shimmer) that respond to light and work across the full range of skin tones;<br />Connect the product catalog to the face: a pipeline that turns a product&#x27;s shade and finish into rendering parameters, scalable to thousands of products;<br />Build multi-step guided makeup looks on the new engine;<br />Optimize for real hardware: modern iPhones, mid-range Android phones, and a Smart Mirror running a 4K USB camera all day in-store;<br />Measure quality: stability, color accuracy against real product swatches, and failure rates by skin tone, lighting, and face angle.</p>
<p>Tech stack:<br />Rendering: OpenGL ES 2.0/3.0 (GLSL) on Android, Metal on iOS;<br />Face geometry: ML Kit face detection for capture; dense face landmarks and blendshapes for rendering;<br />Image processing: C++ with OpenCV;<br />Native: Kotlin and C++ on Android, Swift on iOS;<br />App: Flutter (Dart) with Bloc  you&#x27;ll write the platform-channel and texture boundary, and the app team writes the UI;<br />Test devices: iPhone, Galaxy-class Android, and the company&#x27;s Smart Mirror.</p>
<p>Requirements:<br />5+ years of professional software engineering, including substantial real-time graphics work  you have written and shipped GPU shaders (GLSL, Metal, HLSL, or similar) in a product that ran at frame rate on real devices. This is the single most important requirement;<br />Hands-on work with face tracking or face geometry: landmarks, face meshes, UV mapping, region masks, warps, or morphs (AR filters, virtual try-on, avatars, and face retouching all count);<br />Native mobile development on Android (Kotlin/Java, NDK/C++) or iOS (Swift/Objective-C), with willingness to work on both;<br />Experience putting ML models in a real-time pipeline, designing rendering around the model being the slow part;<br />Practical grasp of color and image processing: color spaces and gamma, blending, frequency separation, filtering;<br />An eye for realism and the discipline to measure it;<br />Comfort working in an existing codebase;<br />Clear English, spoken and written, with a working style that holds up across time zones.</p>
<p>Will be a plus:<br />Shipped a virtual makeup try-on, beauty filter, or face-retouching product;<br />Flutter external textures or platform views, or embedding native rendering in any cross-platform UI framework;<br />Training or fine-tuning segmentation models (face parsing, lips, skin) and building the datasets behind them;<br />Physically based shading, or measuring color from real product swatches;<br />Experience with inclusive evaluation across Fitzpatrick skin types, lighting conditions, and ages;<br />Low-level Android camera work (Camera2, UVC/external cameras) or embedded devices;<br />Knowledge of aesthetic medicine, or experience building consumer features near medical claims.</p>
<p>Working hours:<br />Our engineering team works in Central European time, and our leadership team is on the US East Coast. Your working day ends at 20:00 CET, and dependable availability through the afternoon until then is a firm requirement of this role. That&#x27;s the window where your day overlaps with the US morning, when decisions get made, priorities get set, and cross-team questions get answered.</p>
<p>Not required  please apply anyway if you don&#x27;t have these:<br />Beauty or cosmetics domain knowledge;<br />Flutter or Dart experience;<br />A computer science or graphics degree.</p>
<p>We offer:<br />Remote work;<br />Legal support;<br />Paid sick leaves and vacations;<br />Medical insurance;<br />Free English classes.</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/senior-graphics-engineer-ar-computer-vision-devico-10-15-2026/">Senior Graphics Engineer (AR / Computer Vision)</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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