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	<title>Remote Work Ukraine [Українське]Stylized 3D Environment Artist / World Builder, DGP International (віддалено) | Remote Work Ukraine</title>
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	<title>Stylized 3D Environment Artist / World Builder, DGP International (віддалено) | Remote Work Ukraine</title>
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		<title>Stylized 3D Environment Artist / World Builder</title>
		<link>https://remoteworkukraine.com/ua/remote-job/stylized-3d-environment-artist-world-builder-dgp-international-09-26-2026/</link>
		<comments>https://remoteworkukraine.com/ua/remote-job/stylized-3d-environment-artist-world-builder-dgp-international-09-26-2026/#respond</comments>
		<pubDate>Sat, 26 Sep 2026 17:22:21 +0000</pubDate>
		<dc:creator>DGP International</dc:creator>
		
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			<p><b>Роботодавець</b>: DGP International</p>
						<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>Зарплата: $1000–$1500 Stylized 3D Environment Artist / World BuilderProject: Science-Fiction...</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/stylized-3d-environment-artist-world-builder-dgp-international-09-26-2026/">Stylized 3D Environment Artist / World Builder</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
]]></description>
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			<p><b>Роботодавець</b>: DGP International</p>
							<p><b>Тип вакансії</b>: Повна зайнятість</p>
						<p><b>Розташування</b>: </p>
			<p>Зарплата: $1000–$1500</p>
<p>Stylized 3D Environment Artist / World Builder<br />Project: Science-Fiction MMO<br />Engine: Unreal Engine 5</p>
<p>About the Role<br />We are looking for a 3D Environment Artist / World Builder to help create stylized sci-fi locations and game worlds in Unreal Engine 5.<br />We need someone who can work on the entire environment, from blockout to final scene, rather than only creating individual 3D models.</p>
<p>Responsibilities:<br />Create stylized sci-fi environments, player hubs, and game locations.<br />Work with concepts, references, and creative direction.<br />Create modular architecture, hard-surface, and organic assets.<br />Model props, hero assets, landmarks, terrain, rocks, plants, and alien vegetation.<br />Create and set up hand-painted PBR materials.<br />Work with textures, trim sheets, tileable materials, atlases, and decals.<br />Build environments directly in Unreal Engine 5.<br />Set up materials, lighting, fog, atmosphere, and emissive effects.<br />Create environments with gameplay, navigation, and player movement in mind.<br />Optimize assets for real-time multiplayer environments.<br />Collaborate with game designers, developers, technical artists, VFX artists, and the creative director.</p>
<p>Requirements:<br />Hands-on experience with Unreal Engine 5.<br />Strong 3D environment modeling skills.<br />Experience creating stylized environments.<br />Hard-surface and organic modeling skills.<br />ZBrush.<br />Blender, Maya, or 3ds Max.<br />Substance 3D Painter.<br />Photoshop or equivalent.<br />UV mapping, texture baking, and material setup.<br />Material instances / master materials.<br />Vertex painting and material blending.<br />Understanding of optimization: Nanite, LOD/HLOD, texture memory, draw calls, etc.</p>
<p>Ability to work with both architecture and natural environments.<br /> Especially Important  Hand-Painted PBR<br />Experience creating hand-painted PBR materials is required.<br />This means not just creating realistic Substance textures, but creating stylized materials with manual artistic work, including:<br />Base color;<br />Gradients and color variation;<br />Stylized normals;<br />Roughness;<br />Metallic response;<br />Clear separation between different materials.<br />Materials should look good and respond correctly to dynamic lighting in Unreal Engine.</p>
<p>Portfolio:<br />Please provide finished stylized environments, preferably created in Unreal Engine.<br />We are especially interested in:<br />Sci-fi or fantasy environments;<br />Player hubs / towns / settlements;<br />Modular environments;<br />Hand-painted PBR materials;<br />Hard-surface and organic assets;<br />Terrain / foliage;<br />Hero props and landmarks;<br />Breakdowns showing the process from blockout to final result.<br />It is important that the portfolio clearly shows which parts of the work were completed by you personally.</p>
<p>Nice to Have:<br />MMO / multiplayer experience;<br />Open World;<br />World Partition;<br />Landscapes and biomes;<br />Stylized foliage;<br />Unreal Engine PCG;<br />Runtime Virtual Textures;<br />Blueprint tools;<br />Shaders and environmental VFX;<br />Performance profiling.</p>
<p>We are not looking for just a 3D Modeler or Prop Artist. <br /> We need someone who can independently create a complete game environment:<br />Blockout  Modeling  Texturing  Materials  Lighting  Environment in Unreal Engine 5.<br />The environment should not only look beautiful but also be designed for gameplay, clear navigation, and optimized for multiplayer.</p>
<p>To apply: CV + Portfolio / ArtStation + 23 most relevant projects.</p>
<p>The post <a href="https://remoteworkukraine.com/ua/remote-job/stylized-3d-environment-artist-world-builder-dgp-international-09-26-2026/">Stylized 3D Environment Artist / World Builder</a> appeared first on <a href="https://remoteworkukraine.com/ua">Remote Work Ukraine [Українське]</a>.</p>
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