{"id":4100459,"date":"2026-10-22T01:50:25","date_gmt":"2026-10-21T23:50:25","guid":{"rendered":"https:\/\/remoteworkukraine.com\/ua\/remote-job\/3d-environment-artist-vr-meta-quest\/"},"modified":"2026-10-22T11:01:16","modified_gmt":"2026-10-22T09:01:16","slug":"3d-environment-artist-vr-meta-quest-arventure-ltd-10-21-2026","status":"publish","type":"job","link":"https:\/\/remoteworkukraine.com\/ua\/remote-job\/3d-environment-artist-vr-meta-quest-arventure-ltd-10-21-2026\/","title":{"rendered":"3D Environment Artist  VR \/ Meta Quest"},"content":{"rendered":"<p>English<\/p>\n<p>About the role<br \/>Arventure is looking for an experienced 3D Environment Artist for a full-time, 23 month project contract. You will help build a standalone VR attraction experienced on moving transport in one of Europe&#x27;s capital cities. The environment must look convincing both in motion and during stops while maintaining stable performance on Meta Quest 3.<\/p>\n<p>What you will do<br \/>Create high-quality real-time environments and modular assets from supplied visual references.<br \/>Build reusable modular kits for fa\u00e7ades, window bays, storefronts, cornices, corners and roofs.<br \/>Create efficient trim sheets, tileable materials, texture atlases and game-ready PBR assets.<br \/>Set up baked lighting and reflection probes in Unity or Unreal Engine for a natural overcast look.<br \/>Create LODs and culling solutions and optimize geometry, materials, textures, memory and draw calls for standalone VR.<br \/>Collaborate with the XR Developer to integrate, profile and refine the route and transport environment.<br \/>Keep source assets organized and document the modular workflow and asset sources.<\/p>\n<p>What we are looking for<br \/>Around five years of professional experience in real-time 3D environment production.<br \/>Commercial experience creating environments for VR projects.<br \/>A strong portfolio showing complete environments, modular assets and optimization quality.<br \/>Production experience in Unity or Unreal Engine and confident Blender\/Maya modelling; strong knowledge of either engine is sufficient.<br \/>Strong knowledge of UVs, baking, PBR materials, trim sheets, texture atlases, LODs and baked lighting.<br \/>Experience optimizing content for standalone VR, mobile or similarly constrained hardware.<br \/>English at B1 level or higher. Ukrainian is not required.<\/p>\n<p>Working conditions<br \/>Full-time workload under a 23 month project contract.<br \/>Fully remote work; applications are welcome worldwide. The ability to travel to and legally enter EU countries is preferred.<br \/>Flexible working hours with clear milestones and agreed delivery deadlines.<br \/>Potential to continue collaborating on the same project after the initial contract.<\/p>\n<p>Selection process<br \/>HR interview.<br \/>Paid practical task designed to compare shortlisted candidates on the real work required for the project.<br \/>Final interview.<\/p>\n<p>\u0423\u043a\u0440\u0430\u0457\u043d\u0441\u044c\u043a\u0430<\/p>\n<p>\u041f\u0440\u043e \u0440\u043e\u043b\u044c<br \/>Arventure \u0448\u0443\u043a\u0430\u0454 \u0434\u043e\u0441\u0432\u0456\u0434\u0447\u0435\u043d\u043e\u0433\u043e 3D Environment Artist \u0434\u043b\u044f \u043f\u043e\u0432\u043d\u043e\u0457 \u0437\u0430\u0439\u043d\u044f\u0442\u043e\u0441\u0442\u0456 \u0437\u0430 \u043f\u0440\u043e\u0454\u043a\u0442\u043d\u0438\u043c \u043a\u043e\u043d\u0442\u0440\u0430\u043a\u0442\u043e\u043c \u0442\u0440\u0438\u0432\u0430\u043b\u0456\u0441\u0442\u044e 23 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